Victor: The story of why I ended up putting myself into the first game as a boss was that originally, I had some picture from some really old, black-and-white commercial, some sort of gentleman fellow that I wanted to be the final boss.īut then I thought maybe there would be some sort of copyright or legal issue with that, so I had to quickly swap it out with something else. The final boss in that earlier game is basically that picture, a big version of me sort of bumps in and fights against the player, who has turned into a butterfly. That's actually more than just ego, it’s a reference to the original Flash game version of My Friend Pedro. Special Reserve Games: I was playing My Friend Pedro last week and I noticed that you hid your portrait on the wall of Denny's office! It’s a great little Easter-egg cameo. We talked to Victor about the path to Pedro, and working with SRG on our special, limited physical collector’s edition for the Nintendo Switch. With a limited, exclusive production run, we knew we had only this one chance to craft a game bundle that would make thrill fans and make Victor proud.Īfter many discussions and much hard work the SWITCH RESERVE of My Friend Pedro was born … due to fan requests we also created a SWITCH SINGLE edition, and put together a retail-only version available at Best Buy and GameStop, and online through. Special Reserve Games and Victor connected and started working to create the most outstanding collector’s edition of My Friend Pedro we could imagine. He returned to Sweden, re-designed My Friend Pedro in Unity, and teamed up with Devolver Digital to create the My Friend Pedro we now know and love. Victor went indie again, moving from England (where he had worked with Media Molecule) to Brazil and creating the Flash game Nunchuck Charlie: A Love Story, which was sponsored by Adult Swim Games. In this role, Victor contributed to games like LittleBigPlanet, LittleBigPlanet 2, and Tearaway. ![]() ![]() He began creating My Friend Pedro on Flash before being hired by Media Molecule as a Level Designer. DeadToast Entertainment is one guy: Victor Ågren, an independent videogame developer who began creating games as a child and teenager.
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